Windows platform up and running on movie both the Windows and Mac IDEs.
Note that install options shown in the image below differ from the defaults, and only show the minimum required options for GameMaker Studio 2 to build Windows YYC packages.I heard you like digging deep into Undertale data so I made a maker tool just for you!Can graphics/audio free be extracted?: Absolutely People seem surprised but I'm not sure what they expect - if something is being drawn on screen or played through audio device, it can be intercepted and extracted at a variety of points on the way there.Please report it on the issues page.This will run the game and launch windows the debugger and connect it to the game (this may require some extra permissions from the OS, so accept any firewall prompts you get for the debugger or the game).Add support for YYC games - you won't be able to edit code, but everything else should technically work Maybe try to write a GameMaker Project output module, windows should be technically possible after decompiler movie is done but I'm not sure I really want. Special thanks to free everybody who maker did previous research on unpacking and decompiling Undertale, it was a really windows huge help: And movie of course, special thanks to Toby Fox and the maker whole Undertale team for making the free game How about a random screenshot because I'm bad.
They are: Universal: EnableDebug: does just that, makes the global variable 'debug' be enabled at game start.
YYC Requires Visual Studio Before you can build YYC versions of your projects you will maker be required to download and install Visual Studio for Windows (if you are using the Mac IDE then this will need to be downloaded and installed on the machine used.